Many years ago playing Grand Prix 2 I had an add on disc called ‘Perfect Grand Prix’ which had an AI editor and totally revolutionised that game for hours more fun. An AI editor would do exactly the same for AMS2, in fact it would be a killer feature. Adding whatever parameters are available and giving player agency to set up championships as they wish, with field spread, driver traits, speed, breakdown probability etc (assuming some of the principles remain the same from the original ISI motor), would take this game to the next level and add a feature that would set it apart. Iracing are already leading the field on this and the results are exceptional with players essentially collating skin sets and AI sets to recreate series. The future of AI should be developers doing what they can do and then handing tools over to the player. Put that in a mainstream priced game, which you can already skin for (soft mod), give players the ability to edit AI names, tinker, swap a championship file they have created and oh boy, you really do have a different beast on you hands and a whole new active (soft) modding scene.
Bring back Keith Windsor
Just a thought Reiza