In this latest Partnership Series, we see interviews with several Bing Maps engineers while they explain more about how the next-generation scenery was possible to produce. There is also a pilot who praises the new MSFS flight model and how great it is for flight instrument training too. There are a lot of buildings around the world that are edited by hand due to its complexity, for example, the Space Needle in Seattle, United States. So while flying if you see a complex building in the scenery which highly differs from the auto-generated ones, that is probably hand-crafted by the 3D editor. For more populated areas there is a higher resolution of the aerial imagery in use to produce even more detailed terrain. Eventually, the team underlines they are ready for even higher resolution data in the future to keep the series up-to-date.
The default worldwide scenery of the next generation of Microsoft Flight Simulator is based on Microsoft Bing Maps which was originally launched as MSN Virtual Earth in July 2005. Bing Maps aerial imagery data is frequently updated and released on roughly a monthly basis. Each imagery release typically contains more than 10 terabytes (10,000 gigabytes) of 2D satellite imagery. The entire Earth in the MSFS is based on 2 terabytes (2,000 gigabytes) of this aerial imagery data. There might be particular locations of outdated imagery which can be seen on scenery as a line separating the updated and old satellite imagery. MSFS team has promised to release free updates for the Flight Simulator every a few months including updates on the worldwide scenery data to keep it up to date.
Microsoft Flight Simulator is available as a digital purchase from Microsoft Store and Steam as well as boxed disc-publication from Aerosoft. Prices are for Standard 69.99 EUR, Deluxe 89.99 EUR, and Premium Deluxe 119.99 EUR. Standard Edition is also included in Xbox Game Pass for PC monthly subscription.