Laminar Research, creator of the X-Plane flight simulator franchise, has announced the final Vulkan/Metal update of X-Plane 11. After many months of converting the graphics engine and beta testing, today is the final release of version 11.50 for the X-Plane desktop platform.
Vulkan (PC) and Metal (Mac) are rendering level APIs that change how X-Plane interacts with the graphics card. They are faster than OpenGL that X-Plane has used in the past. Overall, most users will see improved frame rates and reduced stutters when using Vulkan or Metal. In X-Plane 11.50, there is a check-box in the graphics settings that enables Vulkan or Metal, and a restart of X-Plane is necessary for the change to take effect. If for some reason a user can’t use Vulkan or Metal, OpenGL is still available by simply unchecking the box.
Numerous bug fixes, enhancements, and new airports are also included in this release. X-Plane 11.50 is now available to all X-Plane 11 users on both the Laminar Research and Steam sites through the X-Plane 11 update feature.
Laminar Research is creator of the X-Plane franchise of flight simulators, including X-Plane 11, the latest desktop version. X-Plane 11 is available in both a consumer and FAA certified professional version. Laminar also offers X-Plane versions for both the iPhone and iPad, as well as other mobile systems. X-Plane’s flight model, scope, versatility, customizability, and 3rd party add-ons make it the ultimate flight simulation experience for Macintosh, Windows, Linux, IOS, and Android platforms.
For more information on Laminar Research and X-Plane: www.x-plane.com